Lore: The Vision of Nefol


icapmagine if you will that you have lived your whole life as part of a primitive, tribal culture in a harsh northern environment. Seasons require your clan to migrate just to survive. The ground is not welcoming to agriculture and a warlike tribe far to the north terrorizes the weaker clans through the use of dark, Ghost magics.

The idea of coming together to form a city has never even existed to your people.  The concept of permanent wood and stone structures built for defense against the Ghost Clan is so far from anyone’s mind.

Then, out of nowhere, a strange clanless young man appears, bringing with him magic – a power very different from the Ghost magics you’ve always feared, but fearful power just the same. He claims he is the chosen Champion of the Star Dragon Patron, who in legends of the past, has protected the people from southern enemies in the Spiral.

This man weaves visions of a city, a place that can protect against both enemy and harsh weather. He speaks of magics that he can teach and share with all, a power that lies hidden within each person. He reaches out for the support of clans, and at first, is repelled by those who still fear the magic and mistrust his motives. Even if this vision of a City could come true, that would require clans to relinquish their claims, put aside their traditions, and come together to make a different sort of community.

There was a lot of pushback on this idea. Things didn’t go as smoothly as was hoped. The young man had to prove himself as a warrior worthy of leading not just one clan, but all the clans he sought to bring together. And that can only be done by defeating the Ghost Clan utterly and completely…


6 thoughts on “Lore: The Vision of Nefol

  1. Looks like you’ve taken some of my comments to heart. Or maybe this was already in your mind. Either way, I like it. 🙂


    1. Oh yes. Syn and I have developed a lot of this over the years, especially in thinking up the story that will one day be Nefol. This pretty much summarizes what that tale will tell if we ever get around to doing it. 🙂

      But, also, your comments made me think about growing conditions in the environment and I put some magic-based greenhouses in the story in your honor! I should call them Tharihouses.

      Also, I wrote this just because you asked for it. 🙂


  2. Honestly, I have a culture kind of like this — The culture my main character, Virsune, comes from is a culture that was split into roving clans who looked for any resources whatsoever on the desert planet of Yllsia. His ancestor, Sorrus, united his people after the first hints of technology came from other worlds. The people of Yllsia had never known a city or security before the arrival of the Vel’Ri and their ships and their technology.

    I get having to answer some of these questions having to think about what it would take to unify a kind of people who have spent their entire known history fighting against one another. I’ve thought about the kind of warrior it would take to win over the disparate members of a culture that only respect honor and physical strength.

    It’s cool to see someone else’s take on it.


    1. I’m sure there were some squabbles between clans, but thankfully, they had one large threat (Ghost Clan) to help unite them. Having a common enemy really goes a long way.


      1. The Ryll didn’t really have that. Their common threat was their crappy desert world that they had the good fortune to evolve on — all the dry heat, the lack of water, the lack of sustainable crops, and the giant, flesh-eating lizards kind of kept them from uniting until Sorrus showed up.


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