Lore: The Founders of Nefol


tcaphe city of Nefol was inspired by Zemi, but founded by three very unlikely friends. They all came from different clans and drastically different backgrounds, but proved that in coming together, they could create something massive and wonderful that no one in the Inner Realms had seen before.


He’s considered the first “leader” of Nefol, though this is mostly due to his charismatic approach to leadership and his strong connection to Zemi Dreigiau. His origins were, in fact, very humble as he was a younger son in a large mercantile family. He and his sister, SaRaYa, were orphaned at a young age, when they were found and taken in by Zemi.

Zemi could see very quickly that both children had strong magic potential. Zento was special in particular in that he had a wide range of magic abilities, including mind magic. This, on top of Zento’s  open-minded and good-natured personality, led him to eventually become Zemi’s Champion.

Though Zento was trained by the Spiral warrior, Kudako, he lacked knowledge of the nature of the clans that Zemi hoped to bring together. So, when Zento was of age, Zemi sent him to learn about the culture of the clans… whereupon he met JinRai.


Jin is the eldest of the Founders, and was an experienced warrior and Warleader of the Rai clan by the time young Zento left seeking knowledge of the clans. At first, Jin treated the magically-inclined Zento with mistrust, for his clan’s experiences with magic usually pointed back to the Deep Magics of their enemy, the Ghost Clan.

However, with time, Jin came to befriend Zento and understand the vision he and Zemi had for a settlement that would bring peace and protection to all clans. Though still very much steeped in clan tradition and the older ways, he became like a brother to Zento, and the Rai clan became warriors who were fiercely loyal to protecting the city of Nefol.


The youngest of the Founders, NaDo came from a strange, small southern clan who dedicate their lives to understanding the lost technologies of the ruins thought to be left from the Time Before. Though not a warrior or a leader, NaDo’s skill in design, architecture, and building became invaluable to the group once they began to lay the foundation of the city.

NaDo is considered the most quirky and idealistic of the bunch, but his forward-thinking has done much to secure Nefol’s defenses and create a plan to overcome the threat of the Ghost Clan itself. Due to his contributions, the people of the southern clans were encouraged and welcome in Nefol, where they helped to create the first school of learning for magic and technology that ever existed in the Inner Realms.


10 thoughts on “Lore: The Founders of Nefol

  1. The historian’s son and geographer in me both would like to see a brainstorm on pre-urban Nefolian society. I have (perhaps incorrectly) interpreted the Nefolian society as similar to ancient, pre-agricultural cultures, with a corresponding level of technology.
    Historically speaking, the transition from a nomadic lifestyle to urban settlement was a pretty big leap, so I’d love to hear/read your ideas.

    Another question, based on your last phrase here: I do not think Dreigiau ever established any clear distinction between magic and ‘sufficiently advanced technology’. Are these two separate things, is there a blurred line of ‘magitech’, or are they so closely linked that no clear distinction can be made at all?


    1. You are absolutely correct – the original Nefolian society was similar to ancient, pre-agricultural life. That’s why the city of Nefol was so important and astounding. It was a HUGE leap to introduce the concept of a settlement to a group of clans that probably had never even considered the idea before.

      Remember, Zemi is the one who brought this idea to the people (which is why I call it a “vision”). His vision was inspired by the Dragon-kin, who were the first people he met directly. They did have cities and were advanced in technology. So he saw all that, and then he saw these little tiny migrant clans and thought “How much better life would be for them if we built a city where everyone could be happy and get along!” (So idealistic… XD )

      The founding of Nefol took decades. There was a huge amount of pushback from established and more powerful clans who wanted nothing to do with Zento’s crazy ideas, not to mention shunning his use of magic.

      This is why Jin was such an important person in founding Nefol. Though he was the Warleader of a powerful warrior clan, and rather traditional, he was the first to really consider and accept Zemi’s ideas, as delivered by Zento. There were lots of clans who did not, and even by the time Dreigiau’s story began, there are still clans who are not on board.

      You’re right that I should probably do a Brainstorm about this all. It’s very complex, and something I’m working to integrate much more into the re-write of this story. There’s a reason we wanted to write a whole story for Nefol… there’s just a whole lot to it that hasn’t been told!

      The technology in this world is closely based off the technology in FFIV in that I see it as being pretty much magitech in the end. Crystals and magic-captured energies tend to be the power sources for most of my machines.


      1. It’s also a fantasy world with lots of strange influences, so I doubt it’ll ever be historically correct. XD

        If anything, I’d like to spend more time learning about cultures that survive in colder weather climates, such as the Inuit. I imagine Nefolians to be less agricultural mainly because the weather permits only very, very short growing cycles and long, dangerous winters. There are some plains out there for herding clans, such as AsaHi’s clan, but that’s further to the south, and they have to migrate with seasons to maintain food for the herds.

        Now, with magic being introduced for the first time, some of that can be changed for people in Nefol. That’s something I’d like to explore – a magically sustained agriculture to support a city. Perhaps specially built farmlands or greenhouses that either speed production or allow harvests to happen even after the colder weather sets in.

        Things to imagine. 🙂


      2. I didn’t mean it as a case for historical accuracy, but rather as a nice overview of everything that’s involved in such a transition. It looks like you’ve already given this some serious thought, though. 🙂

        Colder climates (mountainous or polar regions) also tend to have poorly developed soil and possibly permafrost, neither of which are good for growing crops (or pastures). Aside from Inuit, it might also be worthwhile to look at the Sami: https://en.wikipedia.org/wiki/Sami_people

        I do like the idea of greenhouses, which can circumvent the problem of poor soils. We use them here in the netherlands a lot to produce large quantities of tomatoes and other crops that our climate would normally be too cold for. You need to have some form of agriculture already before there’s a point to building greenhouses, though.

        Another magitech option to solve this problem can be genetic modification. Plant breeding for the sake of making cold/drought/flood resistant crops occurs throughout the world and genetic modification can be used as a shortcut.

        There’s going to be a staggering contrast between Nefol and the clans that stick to a nomadic lifestyle, though. Which is also something worth exploring. 😉


      1. Same here. It felt very complex, like a game that has quite a learning curve. I know I need to set aside a good bit of time before trying to play it again.


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